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<main>
<article id="content">
<header>
<h1 class="title">Module <code>py3dtilers.TilesetReader.tile_to_feature</code></h1>
</header>
<section id="section-intro">
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">import os

from py3dtiles import TriangleSoup, GlTFMaterial
from ..Common import FeatureList, Feature
from ..Texture import Texture


class TileToFeature(Feature):

    def __init__(self, id=None, triangle_soup=None, mat_index=0):
        super().__init__(id)

        self.geom = triangle_soup
        self.set_box()

    def set_material(self, mat_index, materials, tileset_path=None):
        &#34;&#34;&#34;
        Set the material of this geometry.
        :param mat_index: the index of the material
        :param materials: the list of all the materials
        :param tileset_path: the path to the tileset containing the texture image
        &#34;&#34;&#34;
        self.material_index = mat_index
        if materials[mat_index].is_textured():
            path = os.path.join(tileset_path, &#34;tiles&#34;, materials[mat_index].textureUri)
            texture = Texture(path)
            self.set_texture(texture.get_cropped_texture_image(self.geom.triangles[1]))

    def set_batchtable_data(self, bt_attributes):
        &#34;&#34;&#34;
        Set the batch table data of this geometry.
        :param bt_attributes: the batch table attributes for the whole tile
        &#34;&#34;&#34;
        data = {}
        index = int(self.id)
        for attribute in bt_attributes:
            if attribute == &#39;ids&#39;:
                self.set_id(bt_attributes[attribute][index])
            else:
                data[attribute] = bt_attributes[attribute][index]
        if data:
            super().set_batchtable_data(data)


class TileToFeatureList(FeatureList):

    def __init__(self, tile=None, tileset_path=None):
        self.materials = []
        self.tileset_path = tileset_path
        feature_list = self.__convert_tile(tile)
        super().__init__(feature_list)

    def __find_materials(self, gltf):
        &#34;&#34;&#34;
        Find the materials in the glTF and create GlTFMaterials.
        :param gltf: the gltf of the tile

        :return: a list of GlTFMaterials
        &#34;&#34;&#34;
        materials = gltf.header[&#39;materials&#39;]
        gltf_materials = list()
        self.mat_offset = len(self.materials)
        for material in materials:
            pbr = material[&#39;pbrMetallicRoughness&#39;]
            rgba = pbr[&#39;baseColorFactor&#39;] if &#39;baseColorFactor&#39; in pbr else [1, 1, 1, 1]
            metallic_factor = pbr[&#39;metallicFactor&#39;] if &#39;metallicFactor&#39; in pbr else 1
            roughness_factor = pbr[&#39;roughnessFactor&#39;] if &#39;roughnessFactor&#39; in pbr else 1
            if &#39;baseColorTexture&#39; in pbr:
                index = pbr[&#39;baseColorTexture&#39;][&#39;index&#39;] if &#39;index&#39; in pbr[&#39;baseColorTexture&#39;] else 0
                uri = gltf.header[&#39;images&#39;][gltf.header[&#39;textures&#39;][index][&#39;source&#39;]][&#39;uri&#39;]
            else:
                uri = None
            gltf_materials.append(GlTFMaterial(metallic_factor, roughness_factor, rgba, textureUri=uri))
        return gltf_materials

    def __convert_triangle_soup(self, triangle_soup, materials):
        &#34;&#34;&#34;
        Convert the triangle soup to re-create the features.
        :param triangle_soup: the triangle soup
        :param materials: the materials of the tile

        :return: a FeatureList instance
        &#34;&#34;&#34;
        triangles = triangle_soup.triangles[0]
        vertex_ids = triangle_soup.triangles[1]
        mat_indexes = triangle_soup.triangles[2]
        uvs = [] if len(triangle_soup.triangles) &lt;= 3 else triangle_soup.triangles[3]

        triangle_dict = dict()
        material_dict = dict()
        for index, triangle in enumerate(triangles):
            id = vertex_ids[3 * index][0]

            if id not in triangle_dict:
                mat_index = int(mat_indexes[int(vertex_ids[3 * index][1])])
                material_dict[id] = mat_index
                triangle_dict[id] = TriangleSoup()
                triangle_dict[id].triangles.append(list())
                if uvs:
                    triangle_dict[id].triangles.append(list())

            triangle_dict[id].triangles[0].append(triangle)
            if uvs:
                triangle_dict[id].triangles[1].append(uvs[index])

        objects = []
        for id in triangle_dict:
            feature = TileToFeature(str(int(id)), triangle_dict[id], material_dict[id])
            feature.set_material(material_dict[id], materials, self.tileset_path)
            objects.append(feature)
        return FeatureList(objects)

    def __convert_tile(self, tile):
        &#34;&#34;&#34;
        Convert a tile to a FeatureList instance.
        :param tile: the tile to convert

        :return: a FeatureList
        &#34;&#34;&#34;
        gltf = tile.get_content().body.glTF

        materials = self.__find_materials(gltf)
        ts = TriangleSoup.from_glTF(gltf)
        feature_list = self.__convert_triangle_soup(ts, materials)
        feature_list.add_materials(materials)

        bt_attributes = tile.get_content().body.batch_table.attributes
        [feature.set_batchtable_data(bt_attributes) for feature in feature_list]

        return feature_list</code></pre>
</details>
</section>
<section>
</section>
<section>
</section>
<section>
</section>
<section>
<h2 class="section-title" id="header-classes">Classes</h2>
<dl>
<dt id="py3dtilers.TilesetReader.tile_to_feature.TileToFeature"><code class="flex name class">
<span>class <span class="ident">TileToFeature</span></span>
<span>(</span><span>id=None, triangle_soup=None, mat_index=0)</span>
</code></dt>
<dd>
<div class="desc"><p>The base class of all object that need to be tiled, in order to be
used with the corresponding tiler.</p>
<p>:param id: given identifier</p></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">class TileToFeature(Feature):

    def __init__(self, id=None, triangle_soup=None, mat_index=0):
        super().__init__(id)

        self.geom = triangle_soup
        self.set_box()

    def set_material(self, mat_index, materials, tileset_path=None):
        &#34;&#34;&#34;
        Set the material of this geometry.
        :param mat_index: the index of the material
        :param materials: the list of all the materials
        :param tileset_path: the path to the tileset containing the texture image
        &#34;&#34;&#34;
        self.material_index = mat_index
        if materials[mat_index].is_textured():
            path = os.path.join(tileset_path, &#34;tiles&#34;, materials[mat_index].textureUri)
            texture = Texture(path)
            self.set_texture(texture.get_cropped_texture_image(self.geom.triangles[1]))

    def set_batchtable_data(self, bt_attributes):
        &#34;&#34;&#34;
        Set the batch table data of this geometry.
        :param bt_attributes: the batch table attributes for the whole tile
        &#34;&#34;&#34;
        data = {}
        index = int(self.id)
        for attribute in bt_attributes:
            if attribute == &#39;ids&#39;:
                self.set_id(bt_attributes[attribute][index])
            else:
                data[attribute] = bt_attributes[attribute][index]
        if data:
            super().set_batchtable_data(data)</code></pre>
</details>
<h3>Ancestors</h3>
<ul class="hlist">
<li><a title="py3dtilers.Common.feature.Feature" href="../Common/feature.html#py3dtilers.Common.feature.Feature">Feature</a></li>
</ul>
<h3>Methods</h3>
<dl>
<dt id="py3dtilers.TilesetReader.tile_to_feature.TileToFeature.set_batchtable_data"><code class="name flex">
<span>def <span class="ident">set_batchtable_data</span></span>(<span>self, bt_attributes)</span>
</code></dt>
<dd>
<div class="desc"><p>Set the batch table data of this geometry.
:param bt_attributes: the batch table attributes for the whole tile</p></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def set_batchtable_data(self, bt_attributes):
    &#34;&#34;&#34;
    Set the batch table data of this geometry.
    :param bt_attributes: the batch table attributes for the whole tile
    &#34;&#34;&#34;
    data = {}
    index = int(self.id)
    for attribute in bt_attributes:
        if attribute == &#39;ids&#39;:
            self.set_id(bt_attributes[attribute][index])
        else:
            data[attribute] = bt_attributes[attribute][index]
    if data:
        super().set_batchtable_data(data)</code></pre>
</details>
</dd>
<dt id="py3dtilers.TilesetReader.tile_to_feature.TileToFeature.set_material"><code class="name flex">
<span>def <span class="ident">set_material</span></span>(<span>self, mat_index, materials, tileset_path=None)</span>
</code></dt>
<dd>
<div class="desc"><p>Set the material of this geometry.
:param mat_index: the index of the material
:param materials: the list of all the materials
:param tileset_path: the path to the tileset containing the texture image</p></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def set_material(self, mat_index, materials, tileset_path=None):
    &#34;&#34;&#34;
    Set the material of this geometry.
    :param mat_index: the index of the material
    :param materials: the list of all the materials
    :param tileset_path: the path to the tileset containing the texture image
    &#34;&#34;&#34;
    self.material_index = mat_index
    if materials[mat_index].is_textured():
        path = os.path.join(tileset_path, &#34;tiles&#34;, materials[mat_index].textureUri)
        texture = Texture(path)
        self.set_texture(texture.get_cropped_texture_image(self.geom.triangles[1]))</code></pre>
</details>
</dd>
</dl>
<h3>Inherited members</h3>
<ul class="hlist">
<li><code><b><a title="py3dtilers.Common.feature.Feature" href="../Common/feature.html#py3dtilers.Common.feature.Feature">Feature</a></b></code>:
<ul class="hlist">
<li><code><a title="py3dtilers.Common.feature.Feature.get_batchtable_data" href="../Common/feature.html#py3dtilers.Common.feature.Feature.get_batchtable_data">get_batchtable_data</a></code></li>
<li><code><a title="py3dtilers.Common.feature.Feature.get_bounding_volume_box" href="../Common/feature.html#py3dtilers.Common.feature.Feature.get_bounding_volume_box">get_bounding_volume_box</a></code></li>
<li><code><a title="py3dtilers.Common.feature.Feature.get_centroid" href="../Common/feature.html#py3dtilers.Common.feature.Feature.get_centroid">get_centroid</a></code></li>
<li><code><a title="py3dtilers.Common.feature.Feature.get_geom" href="../Common/feature.html#py3dtilers.Common.feature.Feature.get_geom">get_geom</a></code></li>
<li><code><a title="py3dtilers.Common.feature.Feature.get_geom_as_triangles" href="../Common/feature.html#py3dtilers.Common.feature.Feature.get_geom_as_triangles">get_geom_as_triangles</a></code></li>
<li><code><a title="py3dtilers.Common.feature.Feature.get_id" href="../Common/feature.html#py3dtilers.Common.feature.Feature.get_id">get_id</a></code></li>
<li><code><a title="py3dtilers.Common.feature.Feature.get_texture" href="../Common/feature.html#py3dtilers.Common.feature.Feature.get_texture">get_texture</a></code></li>
<li><code><a title="py3dtilers.Common.feature.Feature.has_texture" href="../Common/feature.html#py3dtilers.Common.feature.Feature.has_texture">has_texture</a></code></li>
<li><code><a title="py3dtilers.Common.feature.Feature.set_box" href="../Common/feature.html#py3dtilers.Common.feature.Feature.set_box">set_box</a></code></li>
<li><code><a title="py3dtilers.Common.feature.Feature.set_id" href="../Common/feature.html#py3dtilers.Common.feature.Feature.set_id">set_id</a></code></li>
<li><code><a title="py3dtilers.Common.feature.Feature.set_texture" href="../Common/feature.html#py3dtilers.Common.feature.Feature.set_texture">set_texture</a></code></li>
<li><code><a title="py3dtilers.Common.feature.Feature.set_triangles" href="../Common/feature.html#py3dtilers.Common.feature.Feature.set_triangles">set_triangles</a></code></li>
</ul>
</li>
</ul>
</dd>
<dt id="py3dtilers.TilesetReader.tile_to_feature.TileToFeatureList"><code class="flex name class">
<span>class <span class="ident">TileToFeatureList</span></span>
<span>(</span><span>tile=None, tileset_path=None)</span>
</code></dt>
<dd>
<div class="desc"><p>A decorated list of Feature instances.</p></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">class TileToFeatureList(FeatureList):

    def __init__(self, tile=None, tileset_path=None):
        self.materials = []
        self.tileset_path = tileset_path
        feature_list = self.__convert_tile(tile)
        super().__init__(feature_list)

    def __find_materials(self, gltf):
        &#34;&#34;&#34;
        Find the materials in the glTF and create GlTFMaterials.
        :param gltf: the gltf of the tile

        :return: a list of GlTFMaterials
        &#34;&#34;&#34;
        materials = gltf.header[&#39;materials&#39;]
        gltf_materials = list()
        self.mat_offset = len(self.materials)
        for material in materials:
            pbr = material[&#39;pbrMetallicRoughness&#39;]
            rgba = pbr[&#39;baseColorFactor&#39;] if &#39;baseColorFactor&#39; in pbr else [1, 1, 1, 1]
            metallic_factor = pbr[&#39;metallicFactor&#39;] if &#39;metallicFactor&#39; in pbr else 1
            roughness_factor = pbr[&#39;roughnessFactor&#39;] if &#39;roughnessFactor&#39; in pbr else 1
            if &#39;baseColorTexture&#39; in pbr:
                index = pbr[&#39;baseColorTexture&#39;][&#39;index&#39;] if &#39;index&#39; in pbr[&#39;baseColorTexture&#39;] else 0
                uri = gltf.header[&#39;images&#39;][gltf.header[&#39;textures&#39;][index][&#39;source&#39;]][&#39;uri&#39;]
            else:
                uri = None
            gltf_materials.append(GlTFMaterial(metallic_factor, roughness_factor, rgba, textureUri=uri))
        return gltf_materials

    def __convert_triangle_soup(self, triangle_soup, materials):
        &#34;&#34;&#34;
        Convert the triangle soup to re-create the features.
        :param triangle_soup: the triangle soup
        :param materials: the materials of the tile

        :return: a FeatureList instance
        &#34;&#34;&#34;
        triangles = triangle_soup.triangles[0]
        vertex_ids = triangle_soup.triangles[1]
        mat_indexes = triangle_soup.triangles[2]
        uvs = [] if len(triangle_soup.triangles) &lt;= 3 else triangle_soup.triangles[3]

        triangle_dict = dict()
        material_dict = dict()
        for index, triangle in enumerate(triangles):
            id = vertex_ids[3 * index][0]

            if id not in triangle_dict:
                mat_index = int(mat_indexes[int(vertex_ids[3 * index][1])])
                material_dict[id] = mat_index
                triangle_dict[id] = TriangleSoup()
                triangle_dict[id].triangles.append(list())
                if uvs:
                    triangle_dict[id].triangles.append(list())

            triangle_dict[id].triangles[0].append(triangle)
            if uvs:
                triangle_dict[id].triangles[1].append(uvs[index])

        objects = []
        for id in triangle_dict:
            feature = TileToFeature(str(int(id)), triangle_dict[id], material_dict[id])
            feature.set_material(material_dict[id], materials, self.tileset_path)
            objects.append(feature)
        return FeatureList(objects)

    def __convert_tile(self, tile):
        &#34;&#34;&#34;
        Convert a tile to a FeatureList instance.
        :param tile: the tile to convert

        :return: a FeatureList
        &#34;&#34;&#34;
        gltf = tile.get_content().body.glTF

        materials = self.__find_materials(gltf)
        ts = TriangleSoup.from_glTF(gltf)
        feature_list = self.__convert_triangle_soup(ts, materials)
        feature_list.add_materials(materials)

        bt_attributes = tile.get_content().body.batch_table.attributes
        [feature.set_batchtable_data(bt_attributes) for feature in feature_list]

        return feature_list</code></pre>
</details>
<h3>Ancestors</h3>
<ul class="hlist">
<li><a title="py3dtilers.Common.feature.FeatureList" href="../Common/feature.html#py3dtilers.Common.feature.FeatureList">FeatureList</a></li>
</ul>
<h3>Inherited members</h3>
<ul class="hlist">
<li><code><b><a title="py3dtilers.Common.feature.FeatureList" href="../Common/feature.html#py3dtilers.Common.feature.FeatureList">FeatureList</a></b></code>:
<ul class="hlist">
<li><code><a title="py3dtilers.Common.feature.FeatureList.add_material" href="../Common/feature.html#py3dtilers.Common.feature.FeatureList.add_material">add_material</a></code></li>
<li><code><a title="py3dtilers.Common.feature.FeatureList.add_materials" href="../Common/feature.html#py3dtilers.Common.feature.FeatureList.add_materials">add_materials</a></code></li>
<li><code><a title="py3dtilers.Common.feature.FeatureList.change_crs" href="../Common/feature.html#py3dtilers.Common.feature.FeatureList.change_crs">change_crs</a></code></li>
<li><code><a title="py3dtilers.Common.feature.FeatureList.create_batch_table_extension" href="../Common/feature.html#py3dtilers.Common.feature.FeatureList.create_batch_table_extension">create_batch_table_extension</a></code></li>
<li><code><a title="py3dtilers.Common.feature.FeatureList.create_bounding_volume_extension" href="../Common/feature.html#py3dtilers.Common.feature.FeatureList.create_bounding_volume_extension">create_bounding_volume_extension</a></code></li>
<li><code><a title="py3dtilers.Common.feature.FeatureList.delete_features_ref" href="../Common/feature.html#py3dtilers.Common.feature.FeatureList.delete_features_ref">delete_features_ref</a></code></li>
<li><code><a title="py3dtilers.Common.feature.FeatureList.get_centroid" href="../Common/feature.html#py3dtilers.Common.feature.FeatureList.get_centroid">get_centroid</a></code></li>
<li><code><a title="py3dtilers.Common.feature.FeatureList.get_color_config" href="../Common/feature.html#py3dtilers.Common.feature.FeatureList.get_color_config">get_color_config</a></code></li>
<li><code><a title="py3dtilers.Common.feature.FeatureList.get_features" href="../Common/feature.html#py3dtilers.Common.feature.FeatureList.get_features">get_features</a></code></li>
<li><code><a title="py3dtilers.Common.feature.FeatureList.get_material" href="../Common/feature.html#py3dtilers.Common.feature.FeatureList.get_material">get_material</a></code></li>
<li><code><a title="py3dtilers.Common.feature.FeatureList.get_material_index" href="../Common/feature.html#py3dtilers.Common.feature.FeatureList.get_material_index">get_material_index</a></code></li>
<li><code><a title="py3dtilers.Common.feature.FeatureList.get_textures" href="../Common/feature.html#py3dtilers.Common.feature.FeatureList.get_textures">get_textures</a></code></li>
<li><code><a title="py3dtilers.Common.feature.FeatureList.is_list_of_feature_list" href="../Common/feature.html#py3dtilers.Common.feature.FeatureList.is_list_of_feature_list">is_list_of_feature_list</a></code></li>
<li><code><a title="py3dtilers.Common.feature.FeatureList.is_material_registered" href="../Common/feature.html#py3dtilers.Common.feature.FeatureList.is_material_registered">is_material_registered</a></code></li>
<li><code><a title="py3dtilers.Common.feature.FeatureList.scale_features" href="../Common/feature.html#py3dtilers.Common.feature.FeatureList.scale_features">scale_features</a></code></li>
<li><code><a title="py3dtilers.Common.feature.FeatureList.set_color_config" href="../Common/feature.html#py3dtilers.Common.feature.FeatureList.set_color_config">set_color_config</a></code></li>
<li><code><a title="py3dtilers.Common.feature.FeatureList.set_features" href="../Common/feature.html#py3dtilers.Common.feature.FeatureList.set_features">set_features</a></code></li>
<li><code><a title="py3dtilers.Common.feature.FeatureList.set_features_geom" href="../Common/feature.html#py3dtilers.Common.feature.FeatureList.set_features_geom">set_features_geom</a></code></li>
<li><code><a title="py3dtilers.Common.feature.FeatureList.set_materials" href="../Common/feature.html#py3dtilers.Common.feature.FeatureList.set_materials">set_materials</a></code></li>
<li><code><a title="py3dtilers.Common.feature.FeatureList.translate_features" href="../Common/feature.html#py3dtilers.Common.feature.FeatureList.translate_features">translate_features</a></code></li>
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<li><h3>Super-module</h3>
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<li><code><a title="py3dtilers.TilesetReader" href="index.html">py3dtilers.TilesetReader</a></code></li>
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<li><h3><a href="#header-classes">Classes</a></h3>
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<h4><code><a title="py3dtilers.TilesetReader.tile_to_feature.TileToFeature" href="#py3dtilers.TilesetReader.tile_to_feature.TileToFeature">TileToFeature</a></code></h4>
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<li><code><a title="py3dtilers.TilesetReader.tile_to_feature.TileToFeature.set_batchtable_data" href="#py3dtilers.TilesetReader.tile_to_feature.TileToFeature.set_batchtable_data">set_batchtable_data</a></code></li>
<li><code><a title="py3dtilers.TilesetReader.tile_to_feature.TileToFeature.set_material" href="#py3dtilers.TilesetReader.tile_to_feature.TileToFeature.set_material">set_material</a></code></li>
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<h4><code><a title="py3dtilers.TilesetReader.tile_to_feature.TileToFeatureList" href="#py3dtilers.TilesetReader.tile_to_feature.TileToFeatureList">TileToFeatureList</a></code></h4>
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